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01-07-2020 22:08
@Spazbo4 Fair enough. I always try to comply with regular practices and if I don't it's completely unintentional.

01-07-2020 19:56
but if Schlauchi says its ok then I will too, which is what I'm currently trying to get him to check

01-07-2020 19:56
@DiggerandIndy i'm just wondering who accepted it because when we have new ways of recording they should be gone through tests before just putting the whole longplay on the FTP cause some of us th

01-07-2020 17:42
@pasha2137 — It was a replacement to a very old version of the SM64 longplay from a decade ago (hence the #001 ID on YT).

01-07-2020 17:28
@Spazbo4 If you don't mind I'll stick to my current setup. It seems to be accepted fine. Besides, I don't have the money for a different setup.

01-07-2020 16:48
@Spazbo4 On the other hand, I noticed the same type of situation on my GameCube games and I'm using HDMI, not component, so I wonder if my elgato's not reading it right.

01-07-2020 15:55
@Spazbo4 Elgato HD 60. I'm currently tinkering around and your right: 30fps looks better, bad as it pains me. I generally keep it a rule to record 60fps.

01-07-2020 14:26
@DiggerandIndy which elgato do you have?

01-07-2020 11:06
hello i just noticed that you have reuploaded super mario 64 longplay part 1 something went wrong?

01-07-2020 06:29
I even brought out my backwards compatible ps3 and that doesn't even do as good a job of deinterlacing as OBS did

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Polls Archive
Downloads: Ketsui: Kizuna Jigoku Tachi
Downloads Home > Arcade > Ketsui: Kizuna Jigoku Tachi

Ketsui: Kizuna Jigoku Tachi

STG by Cave. Said to be one of the hardest shmups, as well as Cave's hardest shmup (it usually competes with DOJ White)

Something about a World War III, sides at a stalemate, and a company profiting by providing resources...or something. Then a mission was given: use the company's stolen planes and go on a suicide mission to destroy the company from the inside...or something. plot.

Bullet hell. Scoring mechanic is kinda simple: point-blank enemies with shot to get a multiplier chip, use Lockshot to score points during multiplier while dropping active multiplier chips. Rinse and repeat. There's also 2 different loops: Tsuujou, which demands decent play: combined total of bombs and lives use be less than 6, and Ura, which demands dropping no bombs or blowing up, all while getting 120 Million at the end of Loop 1.

This longplay no-skills all the way through first and Ura loop while scoring really really BAD with Panzer Jager! (barely got into Ura. Was freaking out at 119M, thinking end-of-stage bonus wouldn't apply.) I TRIED to play Ura loop safely, but suicide bullets said otherwise. There will be lots of blowing up in Ura loop and bombs dropped, all because I don't know enemy formations and horrible at bullet herding. There be questionable times where I don't get blown up.

Emulator had problems playing some tracks: namely stage clear, Stage 4, and TLB. Shame, because Stage 4 track is pretty awesome, even if the stage is fucking hard.

This longplay shouldn't exist.


May 01 2014 11:40:20
Download 673
Length 00:48:47
Language Japanese

Download (right click save as):
KiethSomataw99 on October 05 2014 20:15:49

I see the track problems.
1st Stage Music and Evacanner DOOM Music Slowed Down.
3rd Stage Music, 4th Stage Music, 5th Stage Music, after stage stats music, and credits music sped up.

Dunno if its the setting or the FBAS, but I prefer this soundtrack over the original.

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