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Shoutbox
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23-02-2020 05:49
@FlangEG: There is the Support section at the forums. Make a thread about your request to be a Longplayer.

23-02-2020 01:20
@KAGE I don't like servers like IRC or Discord. Is there an alternate way?

22-02-2020 13:39
@KAGE-008 Doh! My bad. And I double-checked, too.

22-02-2020 04:42
Also @Digger, wasn't that Ganpuru game done already?

22-02-2020 04:33
@FlangEG: You could ask the admins either via Discord or IRC for the Longplayer role (obviously after submitting your video to the FTP first).

21-02-2020 23:56
@FlangEG First is to let the moderators know that you want to be a longplayer via Shoutbox. Second is to look in the support section in the forums.

21-02-2020 23:50
I have just done my first longplay for Distance, a parkour racing game. How do I submit it?

21-02-2020 09:58
@KAGE-008 where can I contact you? Smile (j2me)

17-02-2020 14:10
@Spazbo4 Pardon me, princess. Wink

17-02-2020 05:55
@DiggerandIndy: I have already completed sonic mania for switch and included the plus DLC

Shoutbox Archive
Member Poll
Best Handheld?

Nintendo Game Boy / Color
Nintendo Game Boy / Color
11% [10 Votes]

Atari Lynx
Atari Lynx
1% [1 Vote]

Sega Game Gear
Sega Game Gear
3% [3 Votes]

Nintendo Virtual Boy
Nintendo Virtual Boy
0% [0 Votes]

Sega Nomad
Sega Nomad
2% [2 Votes]

Nintendo Game Boy Advance
Nintendo Game Boy Advance
27% [25 Votes]

Nintendo DS
Nintendo DS
18% [17 Votes]

Sony Playstation Portable
Sony Playstation Portable
11% [10 Votes]

Nintendo 3DS
Nintendo 3DS
17% [16 Votes]

Sony Playstation Vita
Sony Playstation Vita
9% [8 Votes]

Votes: 92
You must login to vote.
Started: 01.02.18

Polls Archive
Downloads: P.N.03

P.N.03



P.N.03 was part of "Capcom Five", a set of five games made for GameCube by Capcom and overseen by Shinji Mikami. This game was arguably the least succesful of them, except maybe for Dead Phoenix which never got released. It's very bare bones and repetitive. Mikami himself said he would've wanted to spend more time on it before release. Still, I personally quite like it and find enjoyment from the simplicicty.

The gameplay has some interesting aspects to it. It's a third person shooter, but you can't shoot while moving. The game is a lot about learning the behaviour of each enemy, positioning and timing the dodging moves.

I played it on normal difficulty once before recording this on easy, and I was tempted to play it on normal, because a lot of the game's appeal is in the difficulty. However, for a viewer what it mostly means is enemies just take longer to kill and more deaths for me. And the game is repetitive enough as it is. I did manage to die twice in the final boss, though, but those were edited out.

I played some of the trial missions, but I didn't play through all of them because it would make the game at least twice as long, probably more. (There's five new ones between each main mission.) The trial missions are even more repetitive than the main game, they consist only of rooms already seen in the main missions, just repeated over and over and over again. They're good for grinding if you need to get points (money) though.

The game also has a big bunch of different special attacks, but showing them all would require buying them first.

So the game is enjoyable, but only to a small audience who can get over the downsides and really love the core gameplay. The overall feeling of the game reminds me a lot of God Hand, also directed by Mikami, and shares a lot of elements, including emphasis on timing of dodges, similar level of simplicity and bare-bonedness of presentation.
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October 06 2014 15:13:54
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Length 02:51:27
Language English

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