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12-07-2020 13:36
German Posts in Requests xD

12-07-2020 11:02
@digger Nice that you'll do Cars for Wii, because in Europe the game doesnt support 480p and suppor only 50hz so the component cable are at this game useless.

11-07-2020 05:08
My longplay of Kula World is on FTP.

10-07-2020 02:53
@Cthomas1486 Shout out!

09-07-2020 22:16
Give me a shout out!

05-07-2020 05:22
@KAGE-008 Thanks for the link!

05-07-2020 00:44
@Maxorinen the Genius Sorry for my implications that you were a loser. I thought you were just some random troll.

04-07-2020 20:14
@Vanyok — Just use the official encoding profiles for MeGUI. Get them here: https://longplays.
eu/MEGUI.7z

04-07-2020 20:10
Hi! Sorry, if my question will a little stupid. Can I use MP3 codec for audio compressing? I tried asked admins in IRC chat, but I didn't recieve an answer. Thanks in advance for response!

03-07-2020 17:59
On the YT channel (in About section), you'll find a Discord join link. Much better than using the IRC, plus that you can check back without needing to log in every time.

Shoutbox Archive
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Polls Archive
Downloads: Last Ninja 2 Remix
Downloads Home > ZX Spectrum > Last Ninja 2 Remix

Last Ninja 2 Remix



Spectrum 48k

Last Ninja 2 Remix for the Spectrum, a conversion of the Commodore 64 original game by System 3 in 1990.
With the scrolls now in his possession, The Last Ninja begins training a new order of Ninja. During a training session he is mysteriously transported to XXth-century New York. The Evil Shogun has returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than the belief in his own abilities. "

In 1988, Last ninja 2 was released on the c64 and converted for the Spectrum 48k. While it should have had 128k features, it didn't but was otherwise a standard affair for the Spectrum 48k although it was always felt it could have been something more.

So 1990 rolls around and System 3 released Last Ninja 2 Remix on the C64. While I am sure there were plenty of last ninja fans left wondering why... it had subtle changes including a remixed soundtrack from the previous Last Ninja games which was a reason in it self to double dip for the game. A short intro and a new hud was also added.

And then came the Spectrum conversion..... This could have been a chance to right the wrongs of the Last Ninja 2 release. Although monochrome gameplay was nothing unusual in spectrum games and does allow for higher detailed gfx, a splash of colour would have been welcome. A 128k soundtrack would have made all the difference and considering that was the point of the remix edition on c64 it would have made sense to replace the crappy beeper tunes with AY music in this game. The beeper music bares no resemblance to the C64 originals at all. Instead the only changes were the added intro and a slightly different hud. This re-release really had to reason to exists on the spectrum exept to try and get speccy owners to take a risk after the last game.

The gameplay is exactly the same as with Last Ninja 2. The game certainly plays as well as the original c64 game and even has options for different control methods to make it a bit easier. On the whole it just felt lacking and System 3 were generally lazy with there spectrum conversions. Granted they were primarily c64 developers and the conversions were outsourced but a little quality control wouldn't have gone amiss. They were just as lazy with the Amstrad conversions.
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April 21 2019 10:24:40
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Length 00:29:41
Language English

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