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Shoutbox
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24-10-2020 18:00
My question was not quality but does Megui supports it?! It is for my 4K projects and NVENC renders videos 3 times faster than CPU

24-10-2020 09:23
Quality from best to worst x264 veryslow 2pass > x265 medium > NVENC H265 ≥ x264 medium > NVENC H264

24-10-2020 09:08
Do any of you know can you use NVENC in megui to render video instead of CPU?

21-10-2020 20:18
The old disk used for the FTP died without any warning. We had to reupload our stuff that was pending before the incident.

21-10-2020 19:49
What happened to my kid Chameleon long play?!!!

21-10-2020 07:44
bruh

20-10-2020 16:39
Chill, it was a joke. >_>

19-10-2020 23:00
@valis77: it cant be because requests in the shoutbox can easily be drowned out to where people that would actually want to do the requests put only in shoutbox might not see them

19-10-2020 15:01
Yeah, much more serious than the shoutbox, but you know how today's youth behave.

19-10-2020 13:42
It should be but whatever, that's where FORUMS are for, Mortals.

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Atari Lynx
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Nintendo Virtual Boy
Nintendo Virtual Boy
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Sony Playstation Portable
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Nintendo 3DS
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Sony Playstation Vita
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6% [8 Votes]

Votes: 139
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Started: 01.02.18

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Downloads: Brix
Downloads Home > PC > Brix

Brix



This game was published by Epic MegaGames for DOS. At its core it is a shameless clone of Puzznic, to the point of copying many levels from it. There have, however, been a number of new elements added.

As in Puzznic, each level features a number of movable blocks marked with various shapes. Whenever two or more blocks depicting the same shape touch, they are annihilated. The goal is to remove all the blocks.

Brix takes the vertically moving platforms from Puzznic, but does not have horizontally moving platforms. The following game elements have been added:

Red bricks: These gradually crumble away away when blocks are resting on them. (Well, most of them do, but some just act as walls.)

Teleports: Each of them has a fixed destination.

Blue liquid: Any blocks that fall in are dissolved. This gives an alternative way of getting rid of them.

Orange liquid: Similar to blue liquid, but you lose the level if any blocks fall in.

Hourglasses: When an hourglass runs out, the level turns upside down. This also turns the hourglass upside down to begin draining again.

Lasers: These fire periodically, and if they hit any of the blocks, you lose. However, blocks directly in front of a laser prevent the laser from firing.

Cursor-blocking walls: If you can't just move the cursor around them, the only way to get it to the other side is to send a block through a teleport while the cursor is locked onto that block. These walls look identical to regular walls, so it's not very obvious in the video when they play a role.

It is impossible to see all the levels without ending (or completing) your current game and starting a new one. This must be done multiple times. Near the end, I omitted footage of replaying 5-5 in order to access the last set of levels.

Overall, this is a fun and at times quite tricky game, though some levels have cheap shots that will likely cause you to lose the first time you play them. One of these (6-5-2) was so ridiculous that I included a failed attempt in the video.

00:00:18 1-1
00:02:30 2-1
00:04:34 3-1
00:06:40 4-1
00:11:17 5-1
00:16:36 6-1
00:21:31 7-1
00:26:25 7-2
00:31:12 7-3
00:36:34 7-4
00:40:31 7-5
00:43:56 7-6
00:49:05 7-7
00:55:57 2-2
00:59:12 3-2
01:01:40 4-2
01:04:30 5-2
01:07:09 6-2
01:13:53 3-3
01:17:48 4-3
01:20:49 5-3
01:23:54 6-3
01:26:51 4-4
01:29:40 5-4
01:33:35 6-4
01:38:53 5-5
01:43:02 6-5
01:47:51 6-6
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Eric-119


August 14 2018 16:35:49
Downloads
Download 108
Info
Length 01:56:42
Language English

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adam on September 21 2020 15:48:36

Thank you for this great video. So when I would like to have a high score I have to play levels 1-1, 2-1, 3-1, 4-1, 5-1, 6-1, 7-1, then I continue with whole 7th column: 7-2, 7-3, 7-4, 7-5, 7-6 and 7-7.? When I choose another way, for example after 1-1 when I choose levels 2-2 I cannot reach so high score (because in 7th column I can play maximum 7-2 to 7-7, not 7-1)? Am I right? Any idea why it is in this way?

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